This is the single-player version of the classic Chinese game, played according to Japanese rules (Tenwa). You start out with a ready hand (one tile away from a win) and must find the right tile in the wall to complete it.
The wall is a set of 24 face-down tiles. Click on a tile to pick it. You have three chances per round to find the right tile. The number of picks left is displayed under the wall.
Below the wall is your hand. The space to the right of it holds the last picked tile, and the space just above it holds the discarded tiles. If you picked a tile from the wall and it hasn't completed your hand, "No hand" will blink and the tile will be discarded automatically. You can also click on the tile to discard it yourself. After that, you can pick another tile. If you've picked three tiles and none of them have completed your hand, the round is over.
Please note: In standard Mahjong, discarded tiles can be used to complete a hand. In Solo Mahjong, this is not the case. Discarded tiles do not participate in the game in any way. (See Solo Mahjong Rules for more.)
If the picked tile completed your hand, the win screen will open. There you can see all the sets in your hand, and how many points each set is worth. Game points are converted into the score, which determines how much money you've won. The score is calculated from the game point total using a traditional, complex algorithm. In the win screen, you can click on Continue to review the end state of the round, or you can click on the New Game button to immediately start the next round.
To the right of the wall is the Hand Information area that displays the random actions or bonuses associated with the current game round. The hand information parameters are representing a scenario that would happen at the end of a true Mahjong game. The final score of the winning hand is based also on the hand information parameters:
Below your hand are the following:
Shortcut keys
If you wish, you can press the following keys on your keyboard instead of clicking on the buttons on the screen.
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Press this key |
To do this |
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TAB |
Highlight the next button on the screen. |
|
ENTER |
Select the button that is currently highlighted (equal to clicking on it). |
|
ESC |
Exit the game and go back to the lobby. |
The lower edge of the game window holds the casino toolbar. It contains the following:
Options allows you to change audio quality and various gameplay settings, and Help opens the help article that you are reading right now.
Online Support lets you contact a customer support specialist, if one is online.
Note on large wins: Winning amounts of $10,000 or more are considered large wins. Large wins need to be verified by a live operator.
Note on malfunctions: A malfunction voids all pays and plays.
Note on disconnections: If you are disconnected from the Internet in the middle of a game while playing for Real Money, please re-establish your Internet connection and log back into the casino. You will be automatically directed to the game that was interrupted so you can continue playing.
A winning Mahjong hand consists of 14 tiles. However, at the start of a game round, after discarding a tile, you have a ready hand - 13 tiles, just one short of winning. The tiles in your hand are arranged into sets by suit and number.
Suits
There are five suits in Mahjong - three Numeral suits and two Letter suits. The Numeral suits are the Bars, Wons and Dots. These suits contain nine tiles each, marked with numbers 1 through 9.
The letter suits are the Winds and Dragons. The Wind suit contains four tiles, for the North, South, East and West winds. The Dragon suit contains three tiles, for the Red, Green and White dragons. All these cards are marked with letters - N, S, E and W for Winds; R, G and Wh for Dragons.
In addition, the 1 st and 9 th tiles of each Number suit (Edges), together with the letter tiles, make up the Honors suit. Sets made of honor tiles are worth more than sets made of Middle tiles (the 2 nd through 8 th tiles of number suits).
A standard game of Mahjong has 4 of each suit (for a total of 136 tiles). For the simplified Solo Mahjong game, this means that there can be up to four identical tiles in the hand and wall together.
Sets
The 14 tiles of a winning Mahjong hand are arranged into several sets. To qualify as a winning hand, your hand must be full, meaning that each tile in the hand must be part of some set. The following sets are available:
In standard Mahjong, certain circumstances may require a player to call a set (declare to other players that he has it). In this case the set is put on the table, and spaced apart from the other tiles. In Solo Mahjong, your ready hand may already contain called sets.
There are two types of called Kong: Open Kong and Hidden Kong.
A hand that contains no called sets, or only a called Hidden Kong, is called a clean hand. This is important because you may be deducted game points if your hand is not clean.
The above sets can be mixed and matched to produce a possible winning (i.e., full) hand. For example, you can have:
But note that there are also special hands (e.g., Nine Treasure Lamps) that award points for specific tile combinations that do not conform to the above rules.
Points
To win a round of Mahjong, you need to get a score of at least 700. Points are awarded for specific sets, their combinations, and actions. Game points are converted into the score, which determines how much money you've won. The score is calculated from the game point total using a traditional, complex algorithm. The more points you get, the bigger your final score and your win amount is.
Below is a list of hands and actions, explanations, and game point values. The values of all applicable hands are added up to form your game point total for the round. You cannot get more than 20 game points. If your point total adds up to more than 20 game points, it is rounded down.
|
Hand/Action |
Description |
Value |
|
Basic Bonus |
Awarded to any winning hand. |
2 |
|
Self-draw |
In standard Mahjong, picking a tile from the wall. In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
1 |
|
Reach |
In standard Mahjong, a hand that is both Clean and can be completed by a tile discarded by another player. A Reach must be declared by the player before picking up the tile. In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
1 |
|
Seat Wind |
The hand contains a Pong or Kong of Winds matching the Seat Wind indicator. |
1 |
|
Quarter Wind |
The hand contains a Pong or Kong of Winds matching the Quarter Wind indicator. |
1 |
|
Dora |
The hand contains a tile matching the Dora indicator. (A game point is awarded for each Dora.) |
1 |
|
White Dragons |
The hand contains a Pong or Kong of White Dragons. |
1 |
|
Green Dragons |
The hand contains a Pong or Kong of Green Dragons. |
1 |
|
Red Dragons |
The hand contains a Pong or Kong of Red Dragons. |
1 |
|
Picking Up a Supplement |
In standard Mahjong, the player calls a Kong, and then picks a tile from the bottom of the wall that completes the hand. In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
1 |
|
Robbing a Kong |
In standard Mahjong, the hand is completed using a tile that another player has just used to call a Kong. In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
1 |
|
Response on Last |
In standard Mahjong, the hand is completed using a discarded tile when there are no tiles left in the wall. In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly |
1 |
|
Picking Up Last |
In standard Mahjong, the hand is completed by picking the last tile in the wall. In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
1 |
|
All Middles |
The hand does not contain any tiles from the Honors suit. |
1 |
|
One Twin |
The hand contains two Chees identical in suit and value. |
1 |
|
All Chees |
The hand is made up of four Chees and a pair of Numeral tiles. |
1 |
|
Linked to Honors |
All sets in the hand contain at least one tile from the Honors suit. Value is deducted by 1 game point if the hand contains called sets (except Hidden Kong) |
2 |
|
Sequence of Nine |
The hand contains all nine tiles of a Numeral suit. Value is deducted by 1 game point if the hand contains called sets (except Hidden Kong) |
2 |
|
Three Sisters |
The hand contains three sets made up of Numeral tiles, with the same numbers but different suits. Value is deducted by 1 game point if the hand contains any called sets other than a Hidden Kong. |
2 |
|
Three Brothers |
The hand contains three Numeral Pongs, with the same numbers but different suits. |
2 |
|
Three Hidden Pongs |
The hand contains three Pongs, none of which are called. |
2 |
|
Three Kongs |
The hand contains three Kongs. They can be called, but do not have to be. |
2 |
|
All Pongs |
All sets in a hand, except the pair, are either Pongs or Kongs. (The name comes from the fact that a Kong contains a Pong.) |
2 |
|
Seven Eyes |
The hand is made up of seven pairs. |
2 |
|
Early Reach |
In standard Mahjong, an Early Reach is a Reach called in the first turn of a round. In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
2 |
|
Mixed One Numerals |
The hand contains Numeral tiles of only one suit, plus any Letter tiles. Value is deducted by 1 game point if the hand contains any called sets other than a Hidden Kong. |
3 |
|
Double Twins |
The hand contains two blocks of two Chees each, and the Chees in each block are identical in suit and value. (A called Chee cannot be part of Double Twins.) |
3 |
|
Linked to Edges |
All sets in the hand contain at least one Edge tile. Value is deducted by 1 game point if the hand contains any called sets other than a Hidden Kong. |
3 |
|
Mixed Edges |
The hand is made up of only Edge and Letter tiles. |
4 |
|
Small Dragons |
The hand contains two Pongs or Kongs of Dragons, and a pair of different Dragons. |
4 |
|
One Numerals |
The hand is made up entirely of Numerals identical in suit. Value is deducted by 1 game point if the hand contains any called sets other than a Hidden Kong. |
6 |
|
Small Winds |
The hand contains three Pongs or Kongs of Winds, and a pair of a different Wind. The Seat Wind and Quarter Wind hands are not counted along with this hand. |
12 |
|
Full Dragons |
The hand contains three Pongs or Kongs of Dragons. |
12 |
|
All Hidden Pongs |
The hand contains four Pongs (including those that are part of Kongs), none of which are called (but Hidden Kong is allowed). |
12 |
|
All Kongs |
The hand contains four Kongs. The All Pongs hand is not counted along with this hand. |
12 |
|
All Greens |
The hand is made up of tiles that only have green markings on them. |
12 |
|
All Letters |
The hand is made up entirely of Letter tiles. |
12 |
|
Heaven Hand |
In standard Mahjong, this is a hand that is completed with the first Self-draw in a round (before anybody has called a Kong, Pong or Chee). In Solo Mahjong, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
15 |
|
All Edges |
The hand is made up entirely of Edge tiles. |
15 |
|
Thirteen Honors |
The hand is made up of twelve Honor tiles of different suits and values, plus a pair of Honor tiles of a different suit and value from any others. |
15 |
|
Full Winds |
The hand contains four Pongs or Kongs of Winds. |
20 |
|
Nine Treasure Lamps |
The hand is made up entirely of Numerals identical in suit, and tiles 1 through 9 are arranged in sequence within the ready hand's 13 tiles. |